Class ability objects (level-up features).
Armor category proficiencies (e.g. ["leves"]).
Pool of skills the player chooses from.
Number of skills the player may choose at character creation.
ISO 8601 timestamp of record creation.
Raw hit_points JSON object with initial and per_level keys.
HP gained per level.
Unique string identifier (e.g. "espada_longa", "guerreiro").
HP at level 1.
true if the class can cast spells (has non-empty spellcasting data).
Raw mana_points JSON object with per_level key.
Skills all members of this class are trained in.
MP gained per level.
Display name.
Class power unlocks by level.
Raw proficiencies JSON with weapons, armors, and shields keys.
Level-by-level progression table rows.
Whether the class is proficient with shields.
Raw skills JSON with mandatory, choose_amount, and choose_from keys.
Spellcasting data (attribute, circle progression, etc.), or null for non-casters.
Check isConjurador for a boolean shortcut.
ISO 8601 timestamp of last update.
Weapon category proficiencies (e.g. ["simples", "marciais"]).
Returns the sourcebook page reference, or null if not indexed.
Returns a plain-object representation of this record.
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A Classe (character class) in Tormenta20.
Example